Euch nerven Bugs? Das Spiel will nicht starten? Hier gibt es Hilfe von Spielern und vom Team. Technical Help: You've found bugs? The game doesn't start? Get help from players and the team.
Broken Sword 2.5 Engine - Build: Jul 24 2006 - 14:20:00 - VersionID: 26fe39331cddecb8a5634d0f81db04c
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KERNEL: created.
KERNEL: CPU detected (vendor name: "GenuineIntel", CPU name: "Intel(R) Pentium(R) M processor 2.00GHz").
KERNEL: CPU features: MMX SSE SSE2.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
SCRIPT: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'kfs' created from superclass 'package'.
PACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmod' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
FMODSOUND: FMOD-Library initialized. Sample rate: 44100 / Channels: 32
RESOURCEMANAGER: WARNING - "/cursors/normal_ani.xml" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/exit.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/exit_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/save.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/save_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/load.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/load_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/options.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/options_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/scissors.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/scissors_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/shirt.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/shirt_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/newspaper.png" was not prechached.
RESOURCEMANAGER: WARNING - "/icons/newspaper_d.png" was not prechached.
RESOURCEMANAGER: WARNING - "/rooms/apo/sfx/read_paper.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo9929.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0029.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0001.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0002.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0003.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0010.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0011.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0012.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0013.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0022.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0023.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0024.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0025.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0026.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0027.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/apo0028.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/def0007.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/bar0074.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/bar0075.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/bar0083.ogg" was not prechached.
RESOURCEMANAGER: WARNING - "/speech/en/bar0084.ogg" was not prechached.
Thank you for your help.
I am looking forward to your great game!
i am sorry but i ran out of ideas, but i have also nothing to do with programming =(. Which demo version did u try out? I surprised that the logfile states that it looks for english speech, as there is no english speech included
daJoe wrote:As far as i know saving is not already implemented in the demo, but exit should work properly
No, none of the functions of the buttons at the top are implemented in the english version of the demo.
Simply press Escape to exit the demo.
neoen wrote:But the main problem is sound and speech. Any ideas?
The English version of the demo is outdated compared to the German one. It still uses the fmod library for sound whereas the German version uses fmod ex. So you may try out this version to see if the problem still exists with the new sound library. Also the Exit button at the top works correctly in the German demo.
daJoe wrote:Which demo version did u try out? I surprised that the logfile states that it looks for english speech, as there is no english speech included
There's no English speech included but German speech. For simplicity reasons I just moved the files from the "de" folder to the "en" folder.
Broken Sword 2.5 Engine - Build: Jul 13 2007 - 20:30:44 - VersionID: 8b6da49a2556c43c372c4a1e257eaba
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KERNEL: created.
KERNEL: CPU detected (vendor name: "GenuineIntel", CPU name: "Intel(R) Pentium(R) M processor 2.00GHz").
KERNEL: CPU features: MMX SSE SSE2.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
SCRIPT: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'kfs' created from superclass 'package'.
PACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmodex' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
MOVIEPLAYER: Script bindings registered.
KERNEL: Service 'oggtheora' created from superclass 'fmv'.
FMODEXSOUND: FMOD Ex initialized. Sample rate: 44100 / Channels: 32
LUA: Interface:_ExitClicked() called
KERNEL: Active service 'oggtheora' disconnected from superclass 'fmv'.
KERNEL: Active service 'std' disconnected from superclass 'geometry'.
KERNEL: Active service 'lua' disconnected from superclass 'script'.
KERNEL: Active service 'fmodex' disconnected from superclass 'sfx'.
KERNEL: Active service 'winapi' disconnected from superclass 'input'.
KERNEL: Active service 'kfs' disconnected from superclass 'package'.
KERNEL: Active service 'opengl' disconnected from superclass 'gfx'.
KERNEL: Window destroyed.
KERNEL: destroyed.
And now it works well.
This newest version works well when I do not use CPU limiter.
Running your demo leads to a very high CPU load (100%), so I tried to limit process bsengine.exe with the help of BES - Battle Encoder Shirase vesion 1.2.2a. It usually works for every game I tried but with your demo there are music and speech disturbances...
Is it possible to cut CPU load somehow?
And what about english subtitles with this new demo version?