Crash to desktop nach Laden des Mainmenus

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NavySushi
Posts: 7
Joined: 12. October 2008, 10:07
Played Broken Sword games: 1+2+3+4

Crash to desktop nach Laden des Mainmenus

Post by NavySushi »

Hi Leute,

ich hoffe Ihr seid nicht allzu genervt von Usern, die Threads öffnen á la "HEEELP!!!" .
Habe versucht meinem Thread einen vernünftigen Namen zu geben.
Folgendes Problem :

Starte das Spiel - Ladebalken läuft durch - Musik ist zu hören - Ladebalken fertig - Crash to desktop

Notizen zu möglichen Lösungsversuchen :
- Grafiktreiber aktuell
- Grafikkarte nVidia GeForce 8800GT
- OS WinXP Home SP3
- CPU AMD Athlon 64 X2 3800+
Meine schöne Logdatei
Broken Sword 2.5 Engine - Build: Aug 30 2008 - 00:43:30 - VersionID: cd8a3ce31688fb99f90eea857689185
-----------------------------------------------------------------------------------------------------
KERNEL: created.
KERNEL: CPU detected (vendor name: "AuthenticAMD", CPU name: "AMD Athlon(tm) 64 X2 Dual Core Processor 3800+").
KERNEL: CPU features: MMX SSE SSE2 3DNow! 3DNow!Ext.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
LUA: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'physfs' created from superclass 'package'.
PHYSFSPACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmodex' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
MOVIEPLAYER: Script bindings registered.
KERNEL: Service 'oggtheora' created from superclass 'fmv'.
FMODEXSOUND: FMOD Ex initialized. Sample rate: 44100 / Channels: 32
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - Could not create GLS_Sprite. Reason: TEXTURE_CREATION_FAILED
MAIN: ERROR - Exception "EXCEPTION_ACCESS_VIOLATION" occured at 0x0044792F.
MAIN: Memory dump written to "C:\Dokumente und Einstellungen\Sushi\Anwendungsdaten\Broken Sword 2.5\dumps\2008-10-12 11-03-cd8a3ce31688fb99f90eea857689185.dmp".
KERNEL: Active service 'oggtheora' disconnected from superclass 'fmv'.
KERNEL: Active service 'std' disconnected from superclass 'geometry'.
KERNEL: Active service 'fmodex' disconnected from superclass 'sfx'.
Danke schonmal [smilie=book.gif]
Road Runner
Kaplan
Posts: 114
Joined: 13. February 2006, 21:07
Played Broken Sword games: Alle 5
Location: Bornheim

Re: Crash to desktop nach Laden des Mainmenus

Post by Road Runner »

Schau mal in diesen Thread und lade dir mal die modifizierte Engine vom Entwickler MassaSnygga herunter. viewtopic.php?f=52&t=2711&p=33737#p33737
Ich hoffe, es hilft dir.
NavySushi
Posts: 7
Joined: 12. October 2008, 10:07
Played Broken Sword games: 1+2+3+4

Re: Crash to desktop nach Laden des Mainmenus

Post by NavySushi »

Leider funktionierte das nicht. Habe die modifizierte Datei im Baphomet2.5-Ordner ausgeführt und der Fehler blieb bestehen.
Gleicher Crash ohne Änderung.
Die "neue" Log
Broken Sword 2.5 Engine - Build: Aug 30 2008 - 00:43:30 - VersionID: 8cb1e91914a2dc9acd9ae1119dcba53
-----------------------------------------------------------------------------------------------------
KERNEL: created.
KERNEL: CPU detected (vendor name: "AuthenticAMD", CPU name: "AMD Athlon(tm) 64 X2 Dual Core Processor 3800+").
KERNEL: CPU features: MMX SSE SSE2 3DNow! 3DNow!Ext.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
LUA: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'physfs' created from superclass 'package'.
PHYSFSPACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmodex' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
MOVIEPLAYER: Script bindings registered.
KERNEL: Service 'oggtheora' created from superclass 'fmv'.
FMODEXSOUND: FMOD Ex initialized. Sample rate: 44100 / Channels: 32
OPENGLGFX: GL_VENDOR: Microsoft Corporation
OPENGLGFX: GL_RENDERER: GDI Generic
OPENGLGFX: GL_VERSION: 1.1.0
OPENGLGFX: GL_MAX_TEXTURESIZE: 1024
OPENGLGFX: Supported extensions:
OPENGLGFX: GL_WIN_swap_hint
OPENGLGFX: GL_EXT_bgra
OPENGLGFX: GL_EXT_paletted_texture
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - Could not create GLS_Sprite. Reason: TEXTURE_CREATION_FAILED
MAIN: ERROR - Exception "EXCEPTION_ACCESS_VIOLATION" occured at 0x00447E3F.
MAIN: Memory dump written to "C:\Dokumente und Einstellungen\Sushi\Anwendungsdaten\Broken Sword 2.5\dumps\2008-10-12 12-33-8cb1e91914a2dc9acd9ae1119dcba53.dmp".
KERNEL: Active service 'oggtheora' disconnected from superclass 'fmv'.
KERNEL: Active service 'std' disconnected from superclass 'geometry'.
KERNEL: Active service 'fmodex' disconnected from superclass 'sfx'.
Road Runner
Kaplan
Posts: 114
Joined: 13. February 2006, 21:07
Played Broken Sword games: Alle 5
Location: Bornheim

Re: Crash to desktop nach Laden des Mainmenus

Post by Road Runner »

Schade, das es nicht geklappt, einen Versuch wars Wert, ich hoffe, einer der Entwickler kann dir bei deinem Problem weiterhelfen.
NoTrace
Kaplan
Posts: 377
Joined: 6. August 2008, 12:13
Played Broken Sword games: 123

Re: Crash to desktop nach Laden des Mainmenus

Post by NoTrace »

Zur not kannst du es mal mit Virtual PC 2007 versuchen. Dazu brauchst du halt ne Windows CD.
NoTrace for Beta-Test!

Ich schaue mir kurz die Buchtitel an, in der vagen Hoffnung eine Taschenbuchausgabe von "Wie man Giftspinnen bekämpft, während man an Stühle gefesselt ist" zu finden.
NavySushi
Posts: 7
Joined: 12. October 2008, 10:07
Played Broken Sword games: 1+2+3+4

Re: Crash to desktop nach Laden des Mainmenus

Post by NavySushi »

Und das soll was bringen ?
Es geht ja darum, dass das Spiel doch lauffähig sein sollte unter einem 08/15-XP-System, oder?
Schade, ich dachte, die Wartezeit hätte sich gelohnt...
Wobei ich nicht meckern will an dem riesen Arbeitsaufwand der Entwickler. Keineswegs, hatte mich halt nur sehr gefreut ...
Leider kaum Kommunikation hier...
daJoe
Johannes Reim
Johannes Reim
Posts: 447
Joined: 27. December 2006, 18:46
Played Broken Sword games: 1 2 3
Location: Aachen
Contact:

Re: Crash to desktop nach Laden des Mainmenus

Post by daJoe »

(bin nicht von Fach sondern habe nur gelesen was sonst so schonmal geklappt hat) soundtreiber hast du aktualisiert? (offensichtlich hoerst du ja sound).
Der schmiert ja irgendwie bei opengl ab, also aktuelle Grafiktreiber ist sicher?
NavySushi
Posts: 7
Joined: 12. October 2008, 10:07
Played Broken Sword games: 1+2+3+4

Re: Crash to desktop nach Laden des Mainmenus

Post by NavySushi »

Ja, alles oben schon gepostet.

Grafik aktuell, Sound aktuell ... Log gepostet... wurde ja mehrfach erwähnt und ist gewünscht.

Nur frage ich mich, ob jemand "vom Fach" diese Art von Problem und ihre Log schon gesichtet hat und ob es dort ein Statement zu gibt ?!
daJoe
Johannes Reim
Johannes Reim
Posts: 447
Joined: 27. December 2006, 18:46
Played Broken Sword games: 1 2 3
Location: Aachen
Contact:

Re: Crash to desktop nach Laden des Mainmenus

Post by daJoe »

hast du den fehler in nem anderen thread schonmal geposted, ich entsinne mich zumindestens sowas shconmal gesehen zu haben
daJoe
Johannes Reim
Johannes Reim
Posts: 447
Joined: 27. December 2006, 18:46
Played Broken Sword games: 1 2 3
Location: Aachen
Contact:

Re: Crash to desktop nach Laden des Mainmenus

Post by daJoe »

was ich meinte ist das hier: viewtopic.php?f=52&t=2884

okay sehr gackig, nun ist der eine thread auf den anderen verlinkt und umgekehrt
NavySushi
Posts: 7
Joined: 12. October 2008, 10:07
Played Broken Sword games: 1+2+3+4

Re: Crash to desktop nach Laden des Mainmenus

Post by NavySushi »

[smilie=icon_cheesygrin.gif]
Sollten uns schon auf einen festlegen...
Vielleicht diesen hier ?
phazer
Posts: 4
Joined: 18. October 2008, 14:29

Re: Crash to desktop nach Laden des Mainmenus

Post by phazer »

Hallo,

ich kann leider auch das genannte Problem auf meinem Samsung X20 Notebook reproduzieren. Grafikkarte ist eine ATi Mobility Radeon X600 und es ist der aktuelle Omega Treiber 3.8.442 installiert. Desktop Auflösung steht auf 1400x1050 mit 32bit Farbtiefe. Betriebssystem ist Windows XP Prof SP3. Ich habe auch bereits die anderen Executables (auf die hier im Forum verwiesen wird; bsengine_no_frame.exe, bsengine_gl_log.exe) sowie den Fenstermodus getestet, jeweils mit dem gleichen Ergebnis. Hier noch meine .log Daten:

Code: Select all

KERNEL: created.
KERNEL: CPU detected (vendor name: "GenuineIntel", CPU name: "Intel(R) Pentium(R) M processor 1.60GHz").
KERNEL: CPU features: MMX SSE SSE2.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
LUA: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'physfs' created from superclass 'package'.
PHYSFSPACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmodex' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
MOVIEPLAYER: Script bindings registered.
KERNEL: Service 'oggtheora' created from superclass 'fmv'.
FMODEXSOUND: FMOD Ex initialized. Sample rate: 44100 / Channels: 32
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - Could not create GLS_Sprite. Reason: TEXTURE_CREATION_FAILED
MAIN: ERROR - Exception "EXCEPTION_ACCESS_VIOLATION" occured at 0x0044792F.
MAIN: Memory dump written to "C:\Documents and Settings\xxx\Application Data\Broken Sword 2.5\dumps\2008-10-18 15-29-cd8a3ce31688fb99f90eea857689185.dmp".
KERNEL: Active service 'oggtheora' disconnected from superclass 'fmv'.
KERNEL: Active service 'std' disconnected from superclass 'geometry'.
KERNEL: Active service 'fmodex' disconnected from superclass 'sfx'.
Ich würde mich freuen, wenn es dafür bald eine Lösung geben wird, denn ich würde das Spiel sehr gern auf meinem Notebook spielen.
phazer
NoTrace
Kaplan
Posts: 377
Joined: 6. August 2008, 12:13
Played Broken Sword games: 123

Re: Crash to desktop nach Laden des Mainmenus

Post by NoTrace »

NavySushi wrote:Und das soll was bringen ?
Es geht ja darum, dass das Spiel doch lauffähig sein sollte unter einem 08/15-XP-System, oder?
Schade, ich dachte, die Wartezeit hätte sich gelohnt...
Wobei ich nicht meckern will an dem riesen Arbeitsaufwand der Entwickler. Keineswegs, hatte mich halt nur sehr gefreut ...
Leider kaum Kommunikation hier...
Dass soll brigen, dass das Spiel dann unter einer anderen (wenn auch virtuellen) Hardwarekonfiguration läuft!
NoTrace for Beta-Test!

Ich schaue mir kurz die Buchtitel an, in der vagen Hoffnung eine Taschenbuchausgabe von "Wie man Giftspinnen bekämpft, während man an Stühle gefesselt ist" zu finden.
NavySushi
Posts: 7
Joined: 12. October 2008, 10:07
Played Broken Sword games: 1+2+3+4

Re: Crash to desktop nach Laden des Mainmenus

Post by NavySushi »

NoTrace wrote:
NavySushi wrote:Und das soll was bringen ?
Es geht ja darum, dass das Spiel doch lauffähig sein sollte unter einem 08/15-XP-System, oder?
Schade, ich dachte, die Wartezeit hätte sich gelohnt...
Wobei ich nicht meckern will an dem riesen Arbeitsaufwand der Entwickler. Keineswegs, hatte mich halt nur sehr gefreut ...
Leider kaum Kommunikation hier...
Dass soll brigen, dass das Spiel dann unter einer anderen (wenn auch virtuellen) Hardwarekonfiguration läuft!
Denke, dass dies nicht im Sinne der Entwickler ist... [smilie=smartass1.gif]
daJoe
Johannes Reim
Johannes Reim
Posts: 447
Joined: 27. December 2006, 18:46
Played Broken Sword games: 1 2 3
Location: Aachen
Contact:

Re: Crash to desktop nach Laden des Mainmenus

Post by daJoe »

Ich meine eigentlich ists uns ja egal wie es laeuft, hauptsache ihr habt Freude am Spiel. Die natuerlich nicht sonderlich gegeben ist, wenn es nicht laeuft. 08/15 scheint es bei xp ja net zu geben *g*, irgendwelche zufaelligen Zusammenspiele gibt es viel zu haeufig =(. Keine andere Moeglichkeit das Spiel zu spielen, immerhin sind die Hardwareanfordungen nicht sonderlich hoch (habe es selbst out of the box auf nem P3 667 (aldipc von vor 7 Jahren, mit kleineren veraenderungen *g*)), falls du noch nen alten pc am laufen hast
Master of Desaster
Kaplan
Posts: 449
Joined: 29. June 2007, 07:20
Played Broken Sword games: 1-4+2.5

Re: Crash to desktop nach Laden des Mainmenus

Post by Master of Desaster »

NoTrace wrote:
NavySushi wrote:Und das soll was bringen ?
Es geht ja darum, dass das Spiel doch lauffähig sein sollte unter einem 08/15-XP-System, oder?
Schade, ich dachte, die Wartezeit hätte sich gelohnt...
Wobei ich nicht meckern will an dem riesen Arbeitsaufwand der Entwickler. Keineswegs, hatte mich halt nur sehr gefreut ...
Leider kaum Kommunikation hier...
Dass soll brigen, dass das Spiel dann unter einer anderen (wenn auch virtuellen) Hardwarekonfiguration läuft!
Du weist aber, dass in virtuellen Spielen, die Grafikleistung um ein vielfaches geringer ist und es nichts nützt, ausser wenn du das falsche System hast(was er aber nicht hat!).
if (ahnung==0) {use goggle; use books; ask for help;} else {use brain;}
BETA-TESTER!!
NoTrace
Kaplan
Posts: 377
Joined: 6. August 2008, 12:13
Played Broken Sword games: 123

Re: Crash to desktop nach Laden des Mainmenus

Post by NoTrace »

Master of Desaster wrote:
NoTrace wrote:
NavySushi wrote:Und das soll was bringen ?
Es geht ja darum, dass das Spiel doch lauffähig sein sollte unter einem 08/15-XP-System, oder?
Schade, ich dachte, die Wartezeit hätte sich gelohnt...
Wobei ich nicht meckern will an dem riesen Arbeitsaufwand der Entwickler. Keineswegs, hatte mich halt nur sehr gefreut ...
Leider kaum Kommunikation hier...
Dass soll brigen, dass das Spiel dann unter einer anderen (wenn auch virtuellen) Hardwarekonfiguration läuft!
Du weist aber, dass in virtuellen Spielen, die Grafikleistung um ein vielfaches geringer ist und es nichts nützt, ausser wenn du das falsche System hast(was er aber nicht hat!).
Hauptsache man kann es spielen. Es bringt auch was, wenn du den falschen / veralteten Grafiktreiber hast. Die virtuelle Umgebung wird von WindowsXP komplett unterstützt.
NoTrace for Beta-Test!

Ich schaue mir kurz die Buchtitel an, in der vagen Hoffnung eine Taschenbuchausgabe von "Wie man Giftspinnen bekämpft, während man an Stühle gefesselt ist" zu finden.
phazer
Posts: 4
Joined: 18. October 2008, 14:29

Re: Crash to desktop nach Laden des Mainmenus

Post by phazer »

Wird es eigtl. ggf. Updates/Patches geben, die eine verbesserte Grafikkarten Kompatibilität gewährleisten?
UdontKnow
Posts: 3
Joined: 26. December 2008, 20:54
Played Broken Sword games: 1 2 4

Re: Crash to desktop nach Laden des Mainmenus

Post by UdontKnow »

Ich wllt nur sagen, dass ich das gleiche Porblem habe. Allerdings unter Windows Vista 32 Bit. Grafikkarte ist eine ATI Radeon X1900

Spiel startet, läd und sobald das Main Menü erscheint stützt es ab :(. Finde das sehr schade, ich habe mich so sehr darauf gefreut.

Achso, Treiber sind sowohl bei Sound-als auch bei der Grafikkarte auf dem neuesten Stand.
Broken Sword 2.5 Engine - Build: Aug 30 2008 - 00:43:30 - VersionID: cd8a3ce31688fb99f90eea857689185
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KERNEL: created.
KERNEL: CPU detected (vendor name: "GenuineIntel", CPU name: "Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz").
KERNEL: CPU features: MMX SSE SSE2.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
LUA: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'physfs' created from superclass 'package'.
PHYSFSPACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmodex' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
MOVIEPLAYER: Script bindings registered.
KERNEL: Service 'oggtheora' created from superclass 'fmv'.
FMODEXSOUND: FMOD Ex initialized. Sample rate: 44100 / Channels: 32
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
OPENGLGFX: WARNING - Could not set vsync status. Reason: NO_DRIVER_SUPPORT_FOR_VSYNC
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GLIMAGE: ERROR - GLS_Blit() failed. Reason: INVALID_SUB_IMAGE
GLIMAGE: ERROR - Could not create GLS_Sprite. Reason: TEXTURE_CREATION_FAILED
MAIN: ERROR - Exception "EXCEPTION_ACCESS_VIOLATION" occured at 0x7C3E1C30.
MAIN: Memory dump written to "C:\Users\xxx\AppData\Roaming\Broken Sword 2.5\dumps\2008-12-26 22-02-cd8a3ce31688fb99f90eea857689185.dmp".
KERNEL: Active service 'oggtheora' disconnected from superclass 'fmv'.
KERNEL: Active service 'std' disconnected from superclass 'geometry'.
KERNEL: Active service 'fmodex' disconnected from superclass 'sfx'.
UdontKnow
Posts: 3
Joined: 26. December 2008, 20:54
Played Broken Sword games: 1 2 4

Re: Crash to desktop nach Laden des Mainmenus

Post by UdontKnow »

Grafikkarte hatte sich nicht von alleine aktualisiert, hab es manuell gemacht und jetzt läufts!!! [smilie=thumbup.gif] [smilie=wohow.gif]
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